Friday, October 3, 2008

School of Communication Arts Director has been named to the Triangle Business Journal’s Women in Business Award for 2007.













“In high school they told me I wasn’t college material. Today, I’m Director of a college I helped found.”

School of Communication Arts Director has been named to the Triangle Business Journal’s Women in Business Award for 2007.Ms. Hooper is one of the founding members of the Raleigh, North Carolina school that she now heads.


“One of my advisors in high school told me that I wasn’t college material. I sure wish she could see me now. You see, I am always up to finding an answer to any challenge. This is what we do every day here at the School of Communications Arts. We train dedicated, serious students to break in to good jobs. They meet all kinds of challenges. For example, one of our grads not only worked on the latest Academy Award winning animation feature, but has gone on to work on other major productions. This is not unusual.”

"I am writing on behalf of Kaye Lloyd Gattis, Pat Godwin Long, and myself to collectively recommend with highest praise Debra Ann Hooper for your consideration when selecting this years 25 women who have proven themselves to be dynamic leaders." - Kelli Moore Barham

History of accomplishment
North Carolina native and School of Communication Arts co-founder, Debra Ann Hooper, officially opened the School of Communication Arts in Raleigh in 1992. She has served as the School’s Director and Vice President since the beginning. The school thrived under Debra’s signal leadership, and because of its growth, the School opened its new campus in October of 2003 in the Wakefield area of North Raleigh. The “School of Communication Arts @ Digital Circus” was recently named “one of the Seven Wonders of the Triangle “ by the Raleigh News & Observer. A tribute given to an institution of higher education was made possible because of the dedication of our candidate’s career, and to the students under her watch.


Career Goal

The School is one of a handful of schools on the East Coast offering programs known for excellence in the Digital Arts Community. From its unique monolithic domes to its long-standing commitment to delivering a “Higher Digital Education,” the School attracts a diverse student population, including many international students. Ms. Hooper has hand picked the cream of the crop, and, therefore, the school boasts some of the best talent in the Digital Animation, Digital Media, Digital Filmmaking, and Digital Audio Production industries. She has also recruited a diverse faculty to enhance students understanding across programs. School faculty hail from Argentina, Puerto Rico, China, Hungary, France, California, Florida, New York, etc.


Here are just a few questions that were asked to Ms. Hooper during her nomination:


Please describe your business.

I am the Director and Vice President of the School of Communication Arts @ Digital Circus. The School is one of a handful of schools on the East Coast offering programs known for excellence in the Digital Arts Community. From its unique monolithic domes to its long-standing commitment to delivering a “Higher Digital Education,” the School attracts a diverse student population, including many international students. I have handpicked the “cream of the crop” faculty, and therefore, the School boasts some of the best talent in the Digital Arts, Animation, Filmmaking and Audio Production industry.


Where is your business located?

The School is located at 3000 Wakefield Crossing Drive in the beautiful Wakefield Community of Raleigh, NC.


PROFESSIONAL

What is the most difficult aspect of your job?
The most difficult, but also the most rewarding, is continually providing positive motivation for not only my students, but the very talented faculty and staff that I work with every day.


What is the most enjoyable part of your job?

The most enjoyable part of my job is seeing the students graduate and knowing that I have been a major part of their success. Many of our graduates have gone to work in our “backyard” at local Triangle Area companies including Redstorm Entertainment, Epic Games, Virtual Heroes, SAS Institute, Rockett, Burkhead & Winslow, Research Triangle Institute, Trailblazer Studios, IBM, Blue Cross Blue Shield and the Carolina Hurricanes.


I also greatly enjoy traveling all over the country, meeting with company executives, art directors and trainers; this has afforded many of my graduates a “foot in the door” opportunity. I have pushed hard to help place our graduates at some of the most well known studios and agencies in the industry such as: Electronic Arts, the World’s largest video game company, Industrial, Light & Magic of George Lucas “Star Wars” fame, their latest project being the “Pirates of the Caribbean” series, The Walt Disney Company, PIXAR, Blue Sky Studios, Digital Domain, DreamWorks, Clix 3X, producers of commercials for Nike, MTV and Burger King and Big Idea, the “Veggie Tales” creators. With many long time associates in the industry, I will often pick up the phone to personally recommend one of our graduates to a world renowned studio or production house.


What accomplishments are you most proud of?

The School of Communication Arts was the first college of its kind not just in the Raleigh area, but the entire region. I was a Founding member from its inception. Watching us grow into a nationally recognized training facility has been a source of great personal accomplishment for me. Also, witnessing an increasing number of women going into the traditionally male dominated fields of animation, filmmaking and audio production is a rewarding experience for me.


What was your best career decision?

By far, my best career decision was to open the School of Communication Arts with my business partner of 25 years, Roger Klietz. In 1992, we opened the School with five students and today we have over 350 students from all parts of the world.
What was the career decision you most regret? I regret not returning to this area sooner than I did. This region is home to me and I love being a part of its growth.

What motivates you?

My source of motivation is seeing our students graduate from the School and their overwhelming excitement when they are hired by such companies as Industrial Light & Magic, The Walt Disney Company, Epic Games, PIXAR, Research Triangle Institute, Electronic Arts, SAS Institute, IBM, DreamWorks, Sony Pictures Imageworks, Clix 3X, Blue Sky Studios, Redstorm Entertainment or Duke University.


Who has been the most influential person in your career?
My father was an incredible business person. He taught me that I could do anything I wanted to and to never give up. He always made me feel that I was smart and talented and that I should never give up on
reaching my goals. He always treated other people kindly and with respect and I’ve tried to follow his example in my business dealings as well as in my personal life.

What is the best career advice you've been given?
There is a place and there is a need for a hard-working, determined woman in whatever field you desire to be in. Don’t hesitate to jump into an arena that is new to you!
Fiftteen years ago … To continue to lead the School of Communication Arts in the “cutting edge” of development in the exciting arenas of digital arts, animation, filmmaking and audio production.

Fifteen years ago, I realized my dream of opening a Digital Arts School. Today, my two major goals are to expand the campus facilities by an additional 60 percent to accommodate training in three new disciplines: medical, dental and veterinarian technician and to expand our existing programs to include Bachelor degrees.
Don’t miss the Creativity Mini Seminars At the Campus HD theater Continue reading below to know more about Ms. Hooper...

What is your strategy for balancing your professional and personal/family responsibilities?
I am extremely close to my mother, brother and sisters. We talk almost daily and certainly weekly. My family is the most important thing to me and they are always encouraging of my work with my School and I encourage them in their professional endeavors as well. My family and friends attend our School’s functions as guests when they are in town and they share in my pride in the School’s accomplishments.

Who are you mentoring and how?

I am actively involved with 350 students on a daily basis. I mentor every day. Having worked in the industry that we train in, I am able to share with my students the wonderful life this industry has provided me and can provide them. I have been fortunate to have visited many famous companies such as: PIXAR, Disney, Blue Sky Studios, Rhythm & Hues, Sony Imageworks, Digital Domain and Industrial Light & Magic. I love sharing these experiences with my students. One of my fondest memories I often share with my students is when I was given a personal tour of the private library of George Lucas and had lunch at SkyWalker Ranch. SkyWalker Ranch is the workplace of Film Director and Producer George Lucas of “Star Wars” fame.

The name ….. Debra Ann Hooper.
What does winning this award mean to you?
I’m thrilled and honored and still can’t believe that my name will be listed with such successful women business leaders that are being honored this year and in previous years.


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Debra A Hooper
Vice President/Director
School of Communication Arts
@ Digital Circus

Debra Visits Game Developers Conference 2008 - Continued

Game Developers Conference 2008
A Showcase for Games and a Chance to Make News.



Maybe you couldn’t make it to San Francisco for GDC but experience the “buzz” with me!


Forget the cable cars ….. I zipped around in a race car. Bet you don’t believe me ….. but I’ve got proof.

Vicious Cycle …a Company in a Vicious Industry

Find out what Vicious Cycle is looking for in talent when hiring from the human resources department and SCA graduate and Art Director, Bert McLendon.
With decades of combined development experience and a skilled team of artists, programmers, and designers this company has been involved in the development of many great products throughout the years.
Check out some of their games such as: Curious George, Dead Head Fred or Marvel Trading Card Game.


Electronic Arts was BIG at GDC….

Do You want to Know What They Are Looking for in Young Talent?
Listen to the words of the Head of Global Talent from EA.
Carl Schmidt

Carl Schmidt is currently a Lead OutSource Artist for Elecrtonic Arts. Carl shares some very enlightening comments for future graduates of the School. He is a graduate of the School of Communication Arts. Carl worked at several Raleigh game companies before heading for the West Coast to work at Invidia.


Craig Slagel

Get the latest from Craig on what he thought was “Hot” at GDC. He also has great advise for students getting ready to graduate and anxious to work in the the game and animation industry.

Craig is a recognized leader in the animation field. He graduated from the School of Communication Arts and has over 10 years experience in computer graphics training including seven years at Electronic Arts


Why should you attend GDC?


I ran into Marx Myth, graduate of SCA, former faculty member and now Art Director/Arts Manager for Lockheed Martin 3D Learning Solutions.


Read what Marx had to say…


GDC is fantastic to network, gather info on new procedures & peer approaches, and gain understanding on how games are impacting the world.

I met a plethora of new folks there…many outside my area of expertise (art) and culture (serious games). With these new contacts I can share ideas and information on troubleshooting managerial problems, solving game engine difficulties, and gain encouragement with difficulties in scope creep…scheduling and budget runovers. I would definitely say networking is the largest prize here.

I was struck by the great number of games to see…they ran the gamut from casual games to triple-A titles. The new technologies were also captivating…I particularly loved the new wii stuff and the brainwave UI development (NeuroSky)…mind-blowing fun.


And all of the many classes to take…I felt fortunate to gain insights into the many processes available…this is much better that the online input…the person can speak directly to your concerns and demonstrate if time is available.

The first two days also have full day tutorials and group gatherings.

For any student or any one wanting to change jobs then the jobs expo is tremendous…absolutely the most congested space I have ever seen at any conference….many of the big titles have private areas for on the spot interviewing.


Overall…I feel GDC is the most impressive conference I have ever been to…something for everyone.



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Debra A Hooper
Vice President/Director
School of Communication Arts
@ Digital Circus

Debra Hooper Visits GDC - Game Developers Conference 2008

Game Developers Conference 2008
A Showcase for Games and a Chance to Make News.

Maybe you couldn’t make it to San Francisco for GDC but experience the “buzz” with me!

Forget the cable cars ….. I zipped around in a race car. Bet you don’t believe me ….. but I’ve got proof.


Some of the most exciting developments and updates from the show were:


Epic Games of Raleigh, NC Fame

Local Raleigh developer, Epic, announced the November release of Gears of War 2, their follow-up to the original blockbuster hit. The Epic guys also showed off some new shading and lighting technology and physics mechanics for the Unreal Engine 3 that will make the game more realistic.

Nitendo Wii Fit Has a Balancing Act

Nitendo said Wii Fit, the highly anticipated exercise game featuring a new Wii Balance Board accessory will be available in the United States in May. The Balance Board was introduced in Japan in December. Nitendo has sold over 1.4 million in Japan since the introduction.

Mind-control Headset Takes Control
Emotiv systems premiered its Epoc mind-control headset which lets players control elements of a video game with their minds. In other words, a headset that can read your mind.

Mobile Gaming at Your Fingertips on Your Cell Phone

Nokia trumpeted mobile gaming. Being the largest cell phone manufacturer, they used the conference to talk up their new mobile gaming platform, N-gage. Nokia showed a bunch of cool mobile games from partners like Gameloft, Glu, THQ Wireless and others. A title to watch is fighting game One from Digital Legends.

World Gaming Helps You Find Your Mate

World Gaming, a Toronto outfit, is bringing together video games, online betting and social networking into one site. Members of Worldgaming.com will be able to find matches and create cash games with other console players online.

John Schappert of Xbox

The conference was all about games! It was exciting to get a peek at some of the highly anticipated games. The keynote speech by John Schappert of Xbox Live featured a bevy of cool game footage from upcoming titles Ninja Gaiden2 and Fable 2.

Sound Bites

Listen to my candid interviews with the leaders of the game industry. Be sure to check back every few days for added interviews.


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Debra A Hooper
Vice President/Director
School of Communication Arts
@ Digital Circus

Thursday, October 2, 2008

A Few Words of Introduction



A few words of introduction for myself, Debra Ann Hooper!

I was born in Raleigh, NC and the year is not important! I have lived in many different areas, but returned to Raleigh in 1992 to open the School of Communication Arts. SCA was one of the best decisions I’ve ever made and my only real regret is not returning to this area sooner.

I’ve had the very great pleasure of watching the School grow into a nationally recognized training facility and this is a source of huge personal accomplishment. I get so excited when one of my students finds success in the digital arts arena!

In my personal life, I love to travel and sample different restaurants and cuisines. I’m exciting and fun and have energy to spare! This blog will be an ongoing sample of the vibrant personality that is Debra Ann Hooper!

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Debra A Hooper
Vice President/Director
School of Communication Arts
@ Digital Circus